ELEVEN STEPS · PENALTY DUEL
A PENALTY ISN’T LUCK. IT’S A READING DUEL.
The keeper leans one way. The shooter faces one way. Read the tell right and you know the corner — miss it and you’re choosing blind. Five rounds, two roles, sudden death if it’s level.
01
READ THE TELL
The keeper leans one way before the shot, the shooter faces one way. Read it right and the advantage is yours.
02
SPOT THE BLUFF
The tell sometimes lies — a FEINT. Deciding whether it’s real or a decoy is on you.
03
PICK THE WRONG-FOOTED CORNER
Miss the window and you commit blind — a one-in-three shot. Read it in time and luck never enters the picture.
HOW IT WORKS
FIVE ROUNDS, TWO ROLES
Each round you shoot first, then try to save your opponent’s shot. Two different mindsets, one duel.
YOU SHOOT
Watch which way the keeper leans. Read it right and go the opposite corner; miss it and trust your gut on one of three.
THEN YOU SAVE
Roles flip: now you read the shooter’s stance and guess the corner before the shot. Same duel, other side.
LEVEL AFTER 5 ROUNDS · SUDDEN DEATH
THE HEART OF THE GAME
THE TELL SYSTEM
PANENKA isn’t a dice roll. Just before the shot, the keeper leans one way — that lean can be a real tell, or a FEINT thrown to send you the wrong way. Telling the two apart is on you.
THE REAL TELL
The keeper leans right and actually dives right. Pick the opposite corner — left — and it’s a goal.
READ IT → GOOOAL
THE FEINT
The keeper leans right but dives left. Trust the lean and go left, and the keeper’s already there.
YOU BOUGHT IT → SAVED
You get a limited window to read the tell, and it shrinks a little more each round. Miss the window and it’s a blind shot: one chance in three.
HIGH RISK · HIGH REWARD
PANENKA: THE CHIP DOWN THE MIDDLE
Unlocks at 150 goals. While the keeper dives for a corner, you chip the ball softly down the middle. Get caught and the cost is steep; get it past him and the reward jumps sixfold. It has its own color on screen — because the biggest reward on the pitch shouldn’t look like the biggest loss.
FIVE WAYS TO PLAY
MODES
From practice to the leaderboard, every mode puts the same reading duel in a different context.
PRACTICE
Warm up against a bot — learn to read the tell here, it never touches your Elo.
RANKED DUEL
Against real players — your Elo and tier move. Bots never fill this board.
LIVE DUEL
If someone is on the pitch, you play live. If not, you’re switched to their recorded shots within seconds — no waiting.
DAILY SHOT
5 shots, the same sequence for everyone, costs no ball. See where you land on today’s board.
FREE SHOT
No opponent, just you and the streak. Every save costs a ball; a new one refills on its own every few minutes.
TIER BY TIER
ELO, TIERS, STREAK HEAT
Ranked duels move your Elo, and you can see where you stand on the global and country boards. Your longest streak stays a lifetime record.
RANK TIERS
Your tier moves as your Elo climbs.
STREAK HEAT
Score goals back to back in free shot and you heat up: 3, 5, 8.
IDENTITY IS FOR SALE, NOT POWER
NOTHING YOU BUY CHANGES YOUR ODDS OF SCORING
Your locker holds your kit number, your name, and cosmetics you unlock by playing. None of it touches the reading window or your odds of scoring — it only shows who you are.
NO ACCOUNT TO CREATE
No name, e-mail or password. You get one recovery code, that’s it.
NO ADS, NO TRACKING
No ad networks, no third-party analytics, no cross-app tracking.
BOTS NEVER FILL THE BOARD
Ranked matches are played against humans only. Practice never counts on any board.